Moral panic: The relationship between video games and violence'
Delivered by our School of Human and Social Sciences and School of Law and Criminology, the subjects areas covered were:
Workshops at this conference
The session looked at the research techniques used to investigate the links between video games and ‘aggression’.
They also question how good the evidence is and show how even law courts are suspicious of evidence from ‘hot sauce’, ‘graffiti’ and ‘uncomfortable pose’ tasks that show a link between video games and crime.
From 1980's video nasties to Fortnite. Moral panics and the demonisation of youth. This workshop looked at the continuing public outcry against new technologies and media used by young people.
We asked why political voices and public opinion rally so aggressively against such changes and investigate the policies of social control that follow from these discourses.
This interactive workshop helped attendees to understand the importance of safeguarding.
The workshop provided an opportunity to reflect on online safety and to debate the effects of video games on young children.
Censorship and regulation: what is the best way to protect vulnerable individuals from the possibly harmful effects of violent video games?
This seminar introduced students to the notion of censorship and other ways video games could be regulated, followed by a roundtable discussion to work out the best solution to the problem.