BA in Sound and Image (Catholic University of Portugal)
MSc in Sound Design (Catholic University of Portugal)
PhD in Science and Technology of the Arts (Catholic University of Portugal)
Cordeiro J, Dias A & Oliveira P (2016) Som de Palco . Évora, Portugal: Author’s Edition.
Cordeiro J (2015) FuXi: A Fish-Driven Instrument for Real-Time Music Performance.
Johnson C, Carballal & Correia J Inspired Music. Sound, Art Des (eds) Evol. Biol. SE - 4. Springer International Publishing, pp 39–49 2.
Cordeiro J (2013) Sound Based Social Networks, PhD Thesis. PhD Thesis. Catholic University of Portugal.
Cordeiro J & Martins L G (2009) Journal of Science and Technology of the Arts, Artech 2008 1(1), 86–91.
Cordeiro J (2008) Produção Executiva de Rádio: Reabilitação do Projecto ‘Bit_Rádio’, Master Dissertation. Portuguese Catholic University.
Ma, F. C., Tong, S. H. and Cordeiro, J. (2016) ‘Assessing Driving Behavior in Public Transportation Through Mobile Crowd Sensing : A Concept Proposal for Macau Public Transportation System’, in Proceedings of the 6th International Workshop on Advanced Communication Technologies and their Applications to Intelligent transportation systems, Cognitive radios and Sensor networks. Japan: IEEE.
Garcia, M., & Cordeiro, J. (2014). A survey on graphic communication and publishing practices in the Portuguese independent music scene. In Proceedings of KISMIF Conference 2014. Porto, Portugal.
Cordeiro, J., Gomes, J. A., & Gonçalves, M. (2014). Promoting Awareness for the Acoustic Phenomenon: A Survey of Pedagogical Practices and Research Projects Developed at EA/CITAR. In Proceedings of Invisible Places Sounding Cities. Viseu, Portugal.
Cordeiro, J., Barbosa, Á., Martins, L. G., & Gomes, J. A. (2014). The Foundation of Soundscape Lab in Macau. In Proceedings of Tecniacustica 2014. Murcia, Spain.
Cordeiro, J., & Barbosa, Á. (2014). Privacy in Sound-Based Social Networks. In L. S.-L. Wang, J. J. June, C.-H. Lee, K. Okuhara, & H.-C. Yang (Eds.), Multidisciplinary Social Network Research - Proceedings of MISNC 2014, Kaohsiung, Taiwan, September 13-14. (Vol. 473, pp. 355–367). Kaohsiung, Taiwan: Springer.
Cordeiro, J. (2014). FuXi: a fish-driven instrument for real-time music performance (performance description). In Proceeding INTER-FACE: 2nd International Conference on Live Interfaces 2014. Lisbon, Portugal.
Cordeiro, J., Barbosa, A., & Santos, A. (2013). A Soundscape Assessment Tool Based On A Massive Multichannel Loudspeaker Setup. In Proceeding of Echopolis-Days of Sound 2013: Sounds, noise and music for re-thinking sustainable city and econeighborhood. Athina: SDMed.
Cordeiro, J., Barbosa, Á., & Afonso, B. (2013). Soundscape-Sensing in Social Networks. In Proceedings of AIA-DAGA 2013 Conference on Acoustics. Merano: EAA Euroregio.
Cordeiro, J., & Barbosa, Á. (2013a). Monitoring Temporal Personal Information Regarding Soundscapes and Movement, as a Way to Enhance Social Interactions. In Presented at the 8th International Workshop on Haptic and Audio Interaction Design . Daejeon.
Cordeiro, J., & Barbosa, A. (2013b). Using smartphones as personal monitoring tools for the acoustic environment. In A. Calvo-Manzano & A. Pérez-Lopez (Eds.), Proceeding of Tecnoacustica 2013. Valladolid, Spain: Sociedad Española de Acústica.
Cordeiro, J., Baltazar, A., & Barbosa, A. (2012). Murky shooting: the use of auditory (non-speech) feedback on mobile audiogames. In Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound. Corfu - Greece (pp. 40–43). New York: ACM. doi:10.1145/2371456.2371462
Cordeiro, J. (2011). Murky Shooting : em busca da primazia sonora nos videojogos. In A. R. Fernandes, B. Oliveira, V. Orvalho, & A. A. de Sousa (Eds.), Acta da 4a Conferência anual em Ciência e Artes dos Videojogos (pp. 165 – 171). Porto: Sociedade Portuguesa de Ciências dos Videojogos.
Barbosa, A., & Cordeiro, J. (2011). The Influence of Perceptual Attack Times in Networked Music Performance. In Proceedings of the 44th Audio Engineering Society Conference on Audio Networking. San Diego.
Cordeiro, J., & Makelberge, N. (2010). Hurly-Burly: An Experimental Framework For Sound Based Social Networking. In E. Brazil (Ed.), Proceedings of the 16th International Conference on Auditory Display (pp. 109–113). Washington D.C.: International Community for Auditory Display.
Cordeiro, J. (2008). pDaniM: A Case Study around Interactive Processes for Expressive Music Generation in the Computer Animation Production Pipeline. In A. Barbosa (Ed.), Proceedings of ARTECH 2008, 4th International Conference on Digital Arts (pp. 233–238). Porto: Research Center for Science and Technology in Art.